FABtotum is getting upgraded.

Hi guys! After a while we are finally back with some great news: we worked hard during this last months and we focused, in particular, on the changes outlined on the development document. The development document is basically a text that sums up all user experiences and weaknesses of the FABtotum platform. We acknowledged and ...

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Replicable Parts & Slicing Profiles

Hi Guys! Today we release a first batch of printable designs that are very usefull to all FABtotum users. These replicable parts will soon be pre-loaded on all units and licensed as CC-BY-SA. Along with those a new open source repository has been created to keep the slicing configuration binaries (and possibly other applications ) ...

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Development & Production update

Hi Everyone, Here we are, back with another update. Today we’ll be focusing on production and future plans. But first lets start off with a little goal: we just surpassed the number of 400 FABtotum delivedered! Yay! In around one month we will have delivered all the Indiegogo units and we will start shipping the ...

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Production, Production, Production.

Hi everyone, So, you’re wondering what happened during these months, don’t you? Our HQ has been a place of hard work, big issues and hard times: we started producing in September and we managed to deliver around 350 FABtotums. Many people showed interest in us and knocked at our door – physically and metaphorically – ...

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2014 World Maker Faire, New York

Hi guys! We just came back from the 2014 Word Maker Faire in NYC. As you may know we jumped in the Faire at the last moment, and we where able to get a space and organize all the logistics at the last minute. Here’s how it unfolded… Me (Marco) and Andrea jumped in a ...

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Behind the scenes: Production Facility

As the production is kicking off, we shifted the topic of this blog from software & hardware development to industrial/production related topics. This is going to change soon as we’ll -hopefully- have more time and more details we can share about developing hardware and software on the FABtotum, on ideas we would like to foster ...

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Interaction design & the FABtotum

One of the most important aspects we focused on, both in the FABUI and in the Development of the Hardware, was human interactions. The best interfaces -at least for us- are the ones that do not force the user into a specific way of thinking the application but are equally able to teach the user ...

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How it’s made: FABtotum Personal Fabricator

The production and release date of the Personal Fabricator has been pushed back until at least late July to account for late supplies, but that this doesn’t mean production will have to start from scratch. The FABtotum is no simple object so a good amount of the thinkering done was targeted at the manufacturability of ...

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FAB UI, the FABtotum user interface.

A while ago we talked about the FABtotum User Interface. Today we’re back on the topic to discuss some of the features of the FAB UI. You may have seen many 3d printers web interfaces, but how many multipurpose personal fabrication user interfaces? None? so did we before starting this project. In the Alpha version ...

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Belts and stuff: experiences to share.

We are finally back with an insanely long Blog Update! With the FABtotum Personal Fabricator we went through a series of experiences in designing a proper belt system, and we thought it might be cool to share this experience. Some designs spawned several prototypes, some of those where a step forward, other a failure, but ...

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