2014 World Maker Faire, New York

Hi guys! We just came back from the 2014 Word Maker Faire in NYC. As you may know we jumped in the Faire at the last moment, and we where able to get a space and organize all the logistics at the last minute. Here’s how it unfolded… Me (Marco) and Andrea jumped in a ...

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Behind the scenes: Production Facility

As the production is kicking off, we shifted the topic of this blog from software & hardware development to industrial/production related topics. This is going to change soon as we’ll -hopefully- have more time and more details we can share about developing hardware and software on the FABtotum, on ideas we would like to foster ...

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Interaction design & the FABtotum

One of the most important aspects we focused on, both in the FABUI and in the Development of the Hardware, was human interactions. The best interfaces -at least for us- are the ones that do not force the user into a specific way of thinking the application but are equally able to teach the user ...

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How it’s made: FABtotum Personal Fabricator

The production and release date of the Personal Fabricator has been pushed back until at least late July to account for late supplies, but that this doesn’t mean production will have to start from scratch. The FABtotum is no simple object so a good amount of the thinkering done was targeted at the manufacturability of ...

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FAB UI, the FABtotum user interface.

A while ago we talked about the FABtotum User Interface. Today we’re back on the topic to discuss some of the features of the FAB UI. You may have seen many 3d printers web interfaces, but how many multipurpose personal fabrication user interfaces? None? so did we before starting this project. In the Alpha version ...

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Belts and stuff: experiences to share.

We are finally back with an insanely long Blog Update! With the FABtotum Personal Fabricator we went through a series of experiences in designing a proper belt system, and we thought it might be cool to share this experience. Some designs spawned several prototypes, some of those where a step forward, other a failure, but ...

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FABtotum Electronics in the wild.

As all computer-controlled devices, the FABtotum rely on electronics to perform all the operations needed, both from a computational and physical point of view (calculate what to do and correctly move motors accordingly). In a CNC device, movement and I/O controls are an important part of the electronics design. During the alpha development we used ...

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Scanning: (R)ock (P)aper (S)cissors

With the last dev blog update (from November, ugh!) we have showed some RasPiCam calibration in order to have better image quality during scans. You also have seen a very early glimpse on the FABtotum UI, so you can have an idea of how both hardware and software coexist. Today I want to talk a ...

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Depth of field & laser scanning

One of the first things we are trying to improve is the onboard laser scanner resolution. The Alpha prototype was a miserable 640×480 USB Webcam, we are now working with hi-definition CMOS Sensors. In the FABtotum, the Laser Scanner works with some trigonometry wizardry to translate a projected laser line into a set of points ...

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